Following their encounter with the Horned Beast, adventurers Twig and Splat must figure out how to travel to the location of the final item! But with basically everything trying to kill them along ...
As they continue their quest for the gems that will hopefully save their world, Twig and Splat run afoul of the Trappers, a deadly group of hunters with nothing good on their minds. And the Trapper...
The death of the Pathsayer sends Twig and Splat on a journey to a mysterious lab, where a premonition sheds dark light on further dangers to come. Join Eisner Award-winning writer SKOTTIE YOUNG (I ...
The death of the Pathsayer sends Twig and Splat on a journey to a mysterious lab, where a premonition sheds dark light on further dangers to come. Join Eisner Award-winning writer SKOTTIE YOUNG (I ...
After the decision is made about the God-Throne, Spawn realizes there were things in play he didn't anticipate. Now he doesn't know who he can trust and who has him in their sights!
MINISERIES FINALE The tale of existential familial horror by JAMES TYNION IV (THE DEPARTMENT OF TRUTH, RAZORBLADES) & GAVIN FULLERTON (BOG BODIES, Bags) concludes here! The cross-country mov...
Lauren and Darren were working through their issues when the bad year hit. 2020 was when the world caught fire, when their relationship went to hell, and when a strange coin pushed things one step ...
Mysterious magical power arises from a world nearly destroyed by war. A young woman fights for her ideas of revolution and to build a new society from the debris. Realizing that she can't do it alo...
Mysterious magical power arises from a world nearly destroyed by war. A young woman fights for her ideas of revolution and to build a new society from the debris. Realizing that she can't do it alo...
Now that Spawn has assumed control over the Court of Priests, former allies are beginning to doubt his loyalty to the mission. This brings him into direct conflict with another HELLSPAWN, one he ha...
Now that Spawn has assumed control over the Court of Priests, former allies are beginning to doubt his loyalty to the mission. This brings him into direct conflict with another HELLSPAWN, one he ha...
From the acclaimed creative team behind GIDEON FALLS, PRIMORDIAL, and THE PASSAGEWAY comes a new series in the bold and ambitious shared horror universe of THE BONE ORCHARD MYTHOS. Trish and Jackie...
From the acclaimed creative team behind GIDEON FALLS, PRIMORDIAL, and THE PASSAGEWAY comes a new series in the bold and ambitious shared horror universe of THE BONE ORCHARD MYTHOS. Trish and Jackie...
Will the Governor capturing Tyreese persuade Rick to open the prison gates? This deluxe presentation in STUNNING FULL COLOR also features another installment of Cutting Room Floor and creator comme...
MINISERIES FINALE The conclusion of the dark fantasy adventure series from Eisner Award-winning writer SKOTTIE YOUNG (I HATE FAIRYLAND, MIDDLEWEST) and artist KYLE STRAHM (SPREAD, UNEARTH) brings T...
MINISERIES FINALE The conclusion of the dark fantasy adventure series from Eisner Award-winning writer SKOTTIE YOUNG (I HATE FAIRYLAND, MIDDLEWEST) and artist KYLE STRAHM (SPREAD, UNEARTH) brings T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '