
9am to 6pm
- Three games
- 2.5 hours a game
- $15 buy-in
- 2000pts
- 10 Players
Other rules
I see no paint? You get the hate! (Any unit fighting in combat against a unit that is either
only primed or plain plastic gains the Hatred special rule)
First battle: pitched battle
Second Battle: break point
Third battle: vortex madness (Scenario rules explained below)
Everybody gets a free vortex marker (will get Brent to print these, I can cover the cost)
Vortex Madness
Same scenario as pitched battle, with the following addition:
Small template appears end of first player’s turn and scatters d6 inches at the end of each
player’s turn thereafter. This vortex remains in play for the rest of the game. If it comes in
contact with another vortex, it automatically dispels that vortex.
Template counts as dangerous terrain. Units must test for dangerous terrain if moving IN or
OUT of it, as well as if it passes over them (whole unit takes test)
If at any point a unit comes within 6 inches of the vortex, they come under effect of the current
spell effect.
After each player turn, the opposing player then rolls the scatter dice, as well as the d6 dice that
will determine the spell effect.
The following list determines the effect:
1D6 effect table
1- lightning (hurts armoured stuff more)
1d6 hits, Strength 2 + armour value of target (AP 2)
So 6+ armour= S3
5+ armour = S4 etc
2- wind (affects flyers worse)
knocks unit back d3 inches
If unit hits an obstacle it takes d3 S4 hits (armour bane 1)
If the obstacle was another unit, friend or foe, that unit also takes d3 S4 hits (armour
bane 1) after wounds are resolved, the original unit hit by weather effect moves back 1
inch from the obstacle
If this effect hits a unit or units in combat, they do not move, but automatically take d3 S4
hits (armour bane 1)
If a flyer is for any reason hit by this effect they are hit at S6
3- beasts (affects mounts or monsters more)
causes 1d6 + 3 S2 hits (ignores armour)
Any cavalry or monstrous cavalry suffering a wound must immediately take a panic test
(even if in combat)
4 - earthquake (affects higher toughness)
affected units suffer d6 S4 hits that will always wound on a 4+
Units affected by this with the swift stride rule, lose swift stride until the start of their next
turn
5- mist
any units affected by this spell suffer -1 to hit in close combat, or -2 to hit if shooting
Units affected by this spell also receive a -2 to hit if being targeted by ranged attacks
6- Warpfire
Units affected by this suffer d3 S6 hits (AP2, ignores regeneration, Multiple Wound 2)
Three prizes
coolest army, voted on (must be painted)
Best Sportsmanship (also voted on)
Raffle (draw name from hat)
Nobody can win 2 prizes
All sales are final for TCG Singles. We also cannot return cards once buylists have been finalized as they will have been sorted and we would no longer be able to distinguish which one is yours.
If you have any questions please contact us at sales@outoftheboxcards.com
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.