Spawn has been making his way through the horrifying landscape, traversing the lesser-used pathways of the afterworld. Unfortunately for him, something truly dark and evil has been waiting for him ...
Spawn has been making his way through the horrifying landscape, traversing the lesser-used pathways of the afterworld. Unfortunately for him, something truly dark and evil has been waiting for him ...
Clawing its way out of the pages of Titans comes an unprecedented threat to the DC Universe. Superman, Wonder Woman, Starfire--all are powerless to stop the Necrostar from ending all life on Earth....
THE EPIC FINALE! As a massive mecha battle rages across Metropolis between John Henry Irons and his fierce rival Charles Walker III, the ultimate sacrifice is made to ensure Metropolis's clean- ene...
STATIC AND EBON PUT A SHOCK TO S.Y.S.T.E.M.! Virgil is in the greatest fight he's ever faced, and innocent lives are at stake. Will Ebon and his brother, Rubberband Man, be reunited? In a season fu...
Cleanup on aisle Earth-0! As if playing detective fer my own murder ain't bad enough, now I'm also on janitorial and princess-babysitter duty?! I just can't seem ta catch a dang ol' break! Hopefull...
Cleanup on aisle Earth-0! As if playing detective fer my own murder ain't bad enough, now I'm also on janitorial and princess-babysitter duty?! I just can't seem ta catch a dang ol' break! Hopefull...
Ever since Dark Crisis, Oliver Queen has been lost in time and space, separated from his loved ones. And now he knows why and is pissed off. Does he choose revenge or to finally be reunited with hi...
Part three of five in Batman: Outlaw--the biweekly Detective Comics event! Under the scorching Gotham sun, a showdown at high noon will determine who walks away...and who's carried away. Catwoman f...
Part three of five in Batman: Outlaw--the biweekly Detective Comics event! Under the scorching Gotham sun, a showdown at high noon will determine who walks away...and who's carried away. Catwoman f...
CITY BOY VERSUS SWAMP THING AND THE ENTIRE NATURAL WORLD ITSELF! After discovering that City Boy's powers parallel those of Swamp Thing, Cameron isn't sure if the source of his powers should be tru...
CITY BOY VERSUS SWAMP THING AND THE ENTIRE NATURAL WORLD ITSELF! After discovering that City Boy's powers parallel those of Swamp Thing, Cameron isn't sure if the source of his powers should be tru...
As rumors of the Amazons' true nature spread far and wide, our heroes take Manhattan! Turns out the Big Apple isn't the only apple to worry about as fruits from the Goddess of Discord enter the sce...
Alan's search for the killer framing him continues! But why are the murder victims people from Alan's past, and how does this connect to his brief stint in Arkham Asylum?!
Written by Phillip Kennedy Johnson, Gene Luen Yang, and Dan Parent As the forces of Norah Stone's Blue Earth take control of Metropolis, Superman dusts off his Warworld weapons and armors up alongs...
Welcome to Fright Night for REAL! Tom Holland's classic Vampire tale returns with a series that picks up right after the events of the 1985 movie! Based on Holland's novel which introduces Charli...
Cirrus has faced the greatest horrors in the universe-but he's never had dinner with Roger's family! Can he survive the dinner from Hell while Roger is summoned to MaxTerra? Wyrm is closing in, the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '